Advancing Classical Game Control for
Accessible Contemporary Human Computer Interaction
Abstract
Classic
digital games pioneered a medium with intent, often despite the capabilities of
available technology, and habitually through measured design decisions. This research
aims to examine and evaluate classic digital games to discover processes, input
and output technologies required to create immersive games within the causal
and hardcore game space. This research will investigate and propose alternative
input and feedback mechanics. This research will be verified and applied in
academic, portfolio and commercial digital games. Through monitoring of
subjects involved in re-imagining, re-inventing and developing new forms of
gameplay for classic digital games; design principles will be identified to
assist in the development of novel forms of gameplay. This research will
collate, share and disseminate this experience juxtaposed with the reinvention
of classic game designs.
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