Tuesday 8 November 2016

Research Proposal


Advancing Classical Game Control for Accessible Contemporary Human Computer Interaction

Abstract

Classic digital games pioneered a medium with intent, often despite the capabilities of available technology, and habitually through measured design decisions. This research aims to examine and evaluate classic digital games to discover processes, input and output technologies required to create immersive games within the causal and hardcore game space. This research will investigate and propose alternative input and feedback mechanics. This research will be verified and applied in academic, portfolio and commercial digital games. Through monitoring of subjects involved in re-imagining, re-inventing and developing new forms of gameplay for classic digital games; design principles will be identified to assist in the development of novel forms of gameplay. This research will collate, share and disseminate this experience juxtaposed with the reinvention of classic game designs.

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