Projects have the following prerequisites:
- GitBash (required)
- Visual Studio Studio 2015 Community Edition (required - minimum)
- Cloned Project (via GitBash or other Git Client)
https://bitbucket.org/MuddyGames/lab04-gameplay-programming-i - SFML must be installed for project
- Version SFML 2.3.2
Visual C++ 14 (2015) - 32-bit
http://www.sfml-dev.org/files/SFML-2.3.2-windows-vc14-32-bit.zip
Step 1 Open GitBash Client and Clone Repository
- Open GitBash and check present working directory by entering pwd command in GitBash.
- Make a new sub-directory projects. This directory can be created by entering mkdir projects command in GitBash
- Change to that directory by entering cd projects command in GitBash.
Clone repository by entering the following command in GitBash
git clone https://MuddyGames@bitbucket.org/MuddyGames/lab04-gameplay-programming-i.git
Step 2 Start Visual Studio 2015, Open and Build Project and launch Local Window Debugger
- Open project using Visual Studio 2015 and navigate to the cloned repository.
- Enter ls command in GitBash to verify location of cloned project directory.
Examine the following within Solution | Properties | Build Events | Post-build Events
This will display a Build event which copies SFML application required DLL's. More information on Visual Studio 2015 Pre-Build events are located at https://msdn.microsoft.com/en-us/library/42x5kfw4.aspx
xcopy $(SFML_SDK)\bin $(TargetDir) /C /Y
On successfully executing the project edit files as required.
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